Wasikuna Guajira.

Nuestro objetivo principal es construir una
Ludoteca interactiva, lugar en el cual los
estudiantes del internado de Siapana, puedan
invertir su tiempo en lecturas, juegos lúdicos,
talleres interactivos e investigaciones y generar
un espacio de reunión, donde se aprende
mientras se interactúa.

Files Attached
Alejandra Marín's picture
from Colombia, 4 years ago

Project Period

Started On
Wednesday, February 10, 2016
Ended On
Sunday, November 27, 2016

Participants

50

Service hours

100

Topics

Youth Programme

SDG

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